The Serious eLearning Manifesto is meant to be a constructive, actionable document for developing quality learning. While the manifesto itself is not meant to be “learned,” there are plenty of tips and tools that can help you practice the principles of the manifesto in your real-world designs and projects. For instance, to help facilitate its impact you could create flashcards to memorize its values and principles, print up a poster and hang it high in the office, or even create a worksheet/checklist for reference on every project.Read More
This past month Dr. Michael Allen participated in the very popular Google Hangout interview series Obsessed for Success with Rod Caceres. Caceres interviews leaders and pioneers who have interesting obssessions. Dr. Allen was chosen as a premier leader in the learning industry for his e-learning obsession of eliminating boring, ineffective online learning from the face of the earth.
by Steve Lee, strategic relationship manager
Have you attended one of Allen Interactions many webinars on applying best in class instructional design based on Context, Challenge, Activity, and/or Feedback, better known as CCAF? If so, are you saying one or more of the following?
By Gerald Matykowski, Inside Sales Manager
I am a relatively new employee at Allen Interactions and delighted to be here. In my role as Inside Sales Manager, I am challenged on a daily basis to apply my instructional design, sales and entrepreneurial experience developed over the last three decades. I provide support to our Strategic Relationship Managers and to those of you who come to us for resources and custom services. As I settled into my role at Allen Interactions and began talking with instructional designers about their existing and upcoming challenges, I started noticing history repeating itself. Today, instructional designers face challenges very similar to those encountered in the early 1980s, when the computer-based training space emerged. Let me share some history before I offer an example.Read More
The countdown has begun. The buzz is palpable in our offices. Our first ever user conference is right around the corner. So, here are the ten reasons why I believe you will want to attend:
A bit of TED™, a dash of Ignite®, and a sprinkle of PechaKucha™. Throughout the day, you will hear from a select set of speakers (real Allen Interactions partners, respected business leaders, and of course Michael Allen) who are sure to inspire. During these brief presentations, they will share stories of challenges, successes, and most importantly real results. These speakers will encourage, engage, and motivate you.
The day will also provide inspiration through demonstrations of several award-winning, performance-driven courses (some never before demonstrated!). Seeing what is possible will help ignite your creativity.
Allen Interactions thought leaders will offer strategies and techniques designed to move your courses beyond content-driven e-learning. Learn how you can use the instructional design model of Context, Challenge, Activity, Feedback (CCAF) to create learning that produces a real change in learner performance. Through discussions with our client partners, hear how they were able to initiate change in the type of learning offered in each of their organizations.
This is a day of collaboration and networking! You will participate in table team activities and discussions, making connections and gaining input from your peers in the field of adult learning. During the course of the day, you will have an opportunity to mingle with the crowd, meet Allen Interactions employees and create connections that will last long after the day has ended.
Is your instructional design process or your development tool holding you back? Are you being asked to create courses faster, cheaper, and with greater appeal to learners? Learn how an iterative process shifts focus from analyzing and revising content for approval to designing and developing performance driven interactions. See how anyone can go from creating content to developing serious learning, without a degree in computer science.