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Live from ASTD ICE - Day 2 Recap

 Angel Green, senior instructional strategist
@learneradvocate

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Give Us AdvICE on What to Check Out at ICE!

by , vice president - client services | @rhillsites 

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Join Us in Dallas for ASTD's International Conference & Expo

ASTD International Conference & Expo

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Iterations: Learning Solutions Recap

 

In this episode of Iterations, Richard Sites, vice president of client services and Angel Green, senior instructional strategist, recap some of the conversations and questions they addressed around SAM (Successive Approximation Model), Savvy Starts, and ZebraZapps at last week’s Learning Solutions Conference in Orlando.

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It’s an ICE Time to Leave ADDIE Behind

by , vice president - client services | @rhillsites

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2011 ASTD TechKnowledge Conference

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An e-Learning Tool Revolution

by Ethan Edwards, chief instructional strategist

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Learning Solutions Conference & Expo

Are you attending the Learning Solutions Conference & Expo?


Register on the  eLearning Guild Website and use the following code and receive $100 off your registration:
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What Happens In Vegas...

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My Thoughts on DevLearn 2009

by Michael Allen, CEO, Allen Interactions

DevLearn 2009 was great fun and informative. I hope you were able to attend. So often these days, conference keynote speakers are more entertainment than contributors to the substance of the conference. DevLearn showed how to do it right. Andrew McAfeeEric Zimmerman, and Leo Laporte provided plenty of entertainment, but it didn’t upstage thoughtfully prepared and very useful content.
 
Eric Zimmerman is a character. Energetic, smart, confident, and free-spirited. At first I thought this session was going to be all fluff and superficial. Wrong! I learned valuable things from him in just a short amount of time, which would have been much shorter had he not sprinkled in audience-participation games. But the games reinforced his points, kept everyone involved, and demonstrated that games can energize everyone usefully. When that energy is productively focused, one can expect important outcomes.
 
Briefly, my takeaways are:
 

  1. Games are not about graphics, animation, or sounds. They are about rules.
  2. Games can exist only when there are rules: no rules, no game.
  3. Good rules make good games; poor rules make poor games.
  4. Rules acquire their full meaning as people learn to play the game and develop their strategies.
  5. Games are essentially learning activities.
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