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On the Road with Ethan Edwards... In Birmingham, Alabama!

Spend some time with Ethan Edwards as he ponders the correlation between his visit to the Civil Rights Institute in Birmingham, Alabama and designing learning from the learner's perspective. 

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Ethan Edwards at the Missouri Botanical Garden

Join Ethan Edwards at the Missouri Botanical Garden as he ruminates on parallels between the sensory experience of creating a garden and the ways instructional designers can create meaningful, motivational experiences for learners. 

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Make a Learning Love Connection: Five FACTS for Better e-Learning Courses 

by Ann Iverson, instructional designer | @iverson_ann

What is love, really? We can love our cars, homes, and flat-screen TVs, but purists will tell you, “You can’t love things, dummy. You can only love people.” Hmmm, you sure about that? 

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eLearning Lessons from the Road with Ethan Edwards

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eLearning Lessons From the Road with Ethan Edwards

Ethan Edwards discusses eLearning Design from the Bronx High Bridge in New York. 

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Integrating Gaming and e-Learning Design Part 3 of 3: Getting Started

You may want to read Part 1 and Part 2 before delving into Part 3.

You might also want to look at pictures of otters holding hands. Your call.

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Integrating Gaming and e-Learning Design

Part 2 of 3: Bright Horizons

Thanks for coming back. If you didn’t read Part 1 of this article, you should. Your life will be better, skin blemishes will vanish, relationships will improve, and this blog post will make a lot more sense.

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Engaging Minds with Mystery

Imagine – you are at a dimly-lit dinner party with four friends and an eccentric host. A flash of lighting briefly brightens the room, then all the lights go out. In the darkness, you hear a scuffle and a shout. When the lights return, the host is on the floor, not moving. All the guests remain seated in their chairs. Someone outside the room begins knocking frantically at the door…

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Integrating Gaming and e-Learning Design Part I of 3: An ID-Based Model

Games Are Trending

“Award badges.”

“Make people really think through decisions.”

“Make it fun, like Angry Birds.”

Instructional designers now hear these gamifying requests from trend-savvy stakeholders who want to harness the power of games. Why badges? They’re not sure. What will an Angry Birds approach accomplish? Don’t know. Maybe more fun?

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3 Instructional Design Strategies for SMART Change

The goal of instructional design is to bring about behavioral change. After all, we don’t train people to do things the way they’ve always done them. And as instructional designers, most of us, on some level, are accountable for the success of that training. So, beyond designing highly engaging learning solutions, what can we do to ensure people actually change their behavior?

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