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Dear Michael, My Content Is Boring

Editors Note: some years ago (10,000 in internet years) Allen Interactions produced an e-zine. It may or may not have looked a little like this: 

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How to Use Context to Create Meaning in Learning Games

By Ellen Burns-Johnson, Instructional Designer / @ellenBjohnson 

I find the mobile game BADLAND really engaging. I've beaten more than 80 of the game's 100 single-player levels, and spent close to ten hours flapping my fuzzy little clone wings through obstacle courses across a dreamy alien landscape.

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Context in e-Learning Design: From Routine To Remarkable

By Ethan Edwards, Chief Instructional Strategist

On Sunday I had the privilege of being in the audience at the final performance of The Chicago Lyric Opera’s spectacular production of Rodgers and Hammerstein’s musical, Carousel. I could easily write about the many elements that made it a uniquely impactful performance, but one element strikes me as something that might enlighten us on one of the most persistent challenges for making e-learning design engaging.

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e-Learning Design Challenge: Dump Next or Stump Linda

by Linda Rening, PhD, Instructional Designer

I have a challenge for you. And, it’s a tough challenge. I believe you are up to it, but I’m not sure you will believe that you are. Here’s the challenge: Design an e-learning course with no Next or Back button.

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A New Instructional Road Map to Transform Your e-Learning Designs

by Ethan Edwards, chief instructional strategist | @ethanaedwards

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Unlocking The Power of CONTEXT in e-Learning Design

By , chief instructional strategist | @ethanaedwards

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Iterations: e-Learning that Focuses on the Learner

Richard Sites and Angel Green are back! In this episode of Iterations, they discuss what is necessary to create e-learning that is truly focused on what the learner needs to do to be successful.

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Four e-Learning Design Practices to Leave Behind

by , vice president - training & marketing | @rhillsites

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