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Edmond Manning

Edmond Manning, senior instructional designer for Allen Interactions, has more than 20 years designing interactive e-learning experiences on instructional topics including: software simulation, medical ethics, supervisory skills, and selling/presentation skills, and gosh, a whole bunch of others. He has helped mentor and grow e-learning departments, worked as a business consultant, independent contractor, and instructed the ATD e-Learning Instructional Design Certificate Program for more than a decade. Edmond has a master's degree from Northern Illinois University in instructional technology.

Recent Posts

Dear Michael, My Content Is Boring

Editors Note: some years ago (10,000 in internet years) Allen Interactions produced an e-zine. It may or may not have looked a little like this: 

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5 Indicators Your Training Is Aimed At High Schoolers

Whenever you begin the discussion of meaningful training for adults, someone inevitably—and boldly—proclaims, “We must accommodate adult learning theory!” Of course, everyone else murmurs their complete agreement. We simply must!

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5 Things to Do When the Solution Shouldn’t Have Been Training

Let’s be honest, shall we?

If you’ve been in this industry more than eight weeks, you’ve probably been involved in a solution which possibly, maybe, (very, very probably) shouldn’t have been training.

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GAME NIGHT!

Once every quarter, our Minnesota office becomes Game Night HQ. First and foremost, we plan the snacks and adult beverages. Then, we plan our games. Come take a tour of our Game Night last week, and hear what a few Allenites have to say about why we play.

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5 Instructional Design Insights from The Marshmallow Test: Part 2

By Edmond ManningSenior Instructional Strategist

Welcome back!

In my last blog, I introduced the 2014 book, The Marshmallow Test by researcher Walter Mischel. His life’s work reveals insights collected from decades of research on willpower and its relationship to decision-making. While this book was not written for instructional designers, the implications for the affective domain are fascinating.

My previous blog addressed the power of “hot and cold focus” in decision-making moments as well as how we might use those insights in creating training experiences. Now, I’d like to share insights equally applicable to the world of training.

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5 Instructional Design Insights from The Marshmallow Test: Part I

By Edmond ManningSenior Instructional Strategist

My favorite analysis question to ask clients is: “What if your target audience already understands how to perform the behavior you’ve outlined, but just doesn’t feel like doing it?”

Very often, I receive a blank stare with a standard answer. “They have to do it. It’s their job.”

I never get to say what I’m thinking, “Well then, why aren’t they?”

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The Ethics of Instructional Design

By Edmond ManningSenior Instructional Strategist

With so many fascinating topics in our world of learning design (mobile learning! MOOCs! Gamification!) we forget to discuss the sticky, ambiguous issues at the core of our world, topics that don’t have easy answers or a body of research for us to invoke.

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All Work and No Play…

By Edmond Manning, Senior Instructional Strategist

We promise no instructional value to the following 30 second video. This will not make you a better instructional designer. This will not improve your elearning.

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Pokémon Go: 3 Lessons for Instructional Designers

By Edmond ManningSenior Instructional Strategist

Surely you’ve heard the news stories.

Pokémon Go players lured to robberies or stepping blindly into traffic. On Facebook, I read a friend’s post describing how her car was rear-ended at a stoplight. Yes, the driver was playing Pokémon Go. Yes, he confessed this to the police, alleviating my friend from any responsibility. A Florida news anchor walked right into the live weather forecast, too busy catching imaginary animals to pay attention.

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Gameful Design

By Edmond ManningSenior Instructional Strategist

I want you to read every line of this blog post, so here’s what I’m going to do. I will give you 50 points, and you can use those points to buy an avatar and accessories. No, wait—

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