Whenever you begin the discussion of meaningful training for adults, someone inevitably—and boldly—proclaims, “We must accommodate adult learning theory!” Of course, everyone else murmurs their complete agreement. We simply must!
Let’s be honest, shall we?
If you’ve been in this industry more than eight weeks, you’ve probably been involved in a solution which possibly, maybe, (very, very probably) shouldn’t have been training.Read More
In my last blog, I introduced the 2014 book, The Marshmallow Test by researcher Walter Mischel. His life’s work reveals insights collected from decades of research on willpower and its relationship to decision-making. While this book was not written for instructional designers, the implications for the affective domain are fascinating.
My previous blog addressed the power of “hot and cold focus” in decision-making moments as well as how we might use those insights in creating training experiences. Now, I’d like to share insights equally applicable to the world of training.Read More
My favorite analysis question to ask clients is: “What if your target audience already understands how to perform the behavior you’ve outlined, but just doesn’t feel like doing it?”
Very often, I receive a blank stare with a standard answer. “They have to do it. It’s their job.”
I never get to say what I’m thinking, “Well then, why aren’t they?”Read More
With so many fascinating topics in our world of learning design (mobile learning! MOOCs! Gamification!) we forget to discuss the sticky, ambiguous issues at the core of our world, topics that don’t have easy answers or a body of research for us to invoke.Read More
Surely you’ve heard the news stories.
Pokémon Go players lured to robberies or stepping blindly into traffic. On Facebook, I read a friend’s post describing how her car was rear-ended at a stoplight. Yes, the driver was playing Pokémon Go. Yes, he confessed this to the police, alleviating my friend from any responsibility. A Florida news anchor walked right into the live weather forecast, too busy catching imaginary animals to pay attention.Read More