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10 Blogs for Working With SMEs To Create Performance-Changing e-Learning

by Nicole Mellas, Instructional Designer

 On Wednesday, June 24th, I’ll be presenting a complimentary 30-minute webinar on 3 Strategies For IDs to Get More out of SME Interviews. In it, I’ll be offering some more in-depth tips and tricks to get you off on the right foot when you’re drafting those learner-centric scenarios when building performance-based learning. In the meantime, here are my picks for getting the most out of your SME relationships throughout the design process. 

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Incredibly Obvious e-Learning Design

by LInda Rening, instructional designer

Have you noticed that everyone seems to be an expert in “training?” It seems curious that folks who have deep knowledge and experience with things like: sales, pharmaceuticals, electrical engineering, marketing, customer service, etc. also believe themselves to be experts in training. And yet that’s what I see: highly-educated and deeply-committed Subject Matter Experts (SMEs) who want to step out of their field of expertise, and into ours.

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3 Steps to Get MORE out of Subject Matter Expert (SME) Interviews

by , Instructional Designer

So, you’ve identified your performance objective. You’ve designed a great interaction that is performance-based, scenario-driven, and learner-centric. You are well on your way to approval of the look and feel of your learner interface. (I know, I know...all of that is easier said than done. But thankfully you can look here, here, and here for some great tips on how to turn dreams of effective and engaging e-learning design into reality!)

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Gamification for e-Learning Q&A

By , senior instructional strategist | @LearnerAdvocate

Last week, I hosted a webinar on the Gamification of e-Learning. In this webinar, I discussed how instructional designers and organizations can (and should) incorporate game mechanics and design into their training programs. To help facilitate this process, I presented the Allen Interactions Taxonomy Alignment for Gaming (TAG). TAG is a model, based on Bloom’s Taxonomy, which helps instructional designers and organizations begin to brainstorm game types based on learner and organizational needs.

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