eLearning Leadership Blog

Join our growing community of more than 14,000 learning professionals!


Make a Learning Love Connection: Five FACTS for Better e-Learning Courses 

by Ann Iverson, instructional designer | @iverson_ann

What is love, really? We can love our cars, homes, and flat-screen TVs, but purists will tell you, “You can’t love things, dummy. You can only love people.” Hmmm, you sure about that? 

Read More

eLearning Lessons from the Road with Ethan Edwards

Read More

eLearning Lessons From the Road with Ethan Edwards

Ethan Edwards discusses eLearning Design from the Bronx High Bridge in New York. 

Read More

Integrating Gaming and e-Learning Design Part 3 of 3: Getting Started

You may want to read Part 1 and Part 2 before delving into Part 3.

You might also want to look at pictures of otters holding hands. Your call.

Read More

Integrating Gaming and e-Learning Design

Part 2 of 3: Bright Horizons

Thanks for coming back. If you didn’t read Part 1 of this article, you should. Your life will be better, skin blemishes will vanish, relationships will improve, and this blog post will make a lot more sense.

Read More

Engaging Minds with Mystery

Imagine – you are at a dimly-lit dinner party with four friends and an eccentric host. A flash of lighting briefly brightens the room, then all the lights go out. In the darkness, you hear a scuffle and a shout. When the lights return, the host is on the floor, not moving. All the guests remain seated in their chairs. Someone outside the room begins knocking frantically at the door…

Read More

Integrating Gaming and e-Learning Design Part I of 3: An ID-Based Model

Games Are Trending

“Award badges.”

“Make people really think through decisions.”

“Make it fun, like Angry Birds.”

Instructional designers now hear these gamifying requests from trend-savvy stakeholders who want to harness the power of games. Why badges? They’re not sure. What will an Angry Birds approach accomplish? Don’t know. Maybe more fun?

Read More

3 Instructional Design Strategies for SMART Change

The goal of instructional design is to bring about behavioral change. After all, we don’t train people to do things the way they’ve always done them. And as instructional designers, most of us, on some level, are accountable for the success of that training. So, beyond designing highly engaging learning solutions, what can we do to ensure people actually change their behavior?

Read More

Webinar - IDs are Going Crazy for These Serious Learning Game Techniques

By Michael Allen, Chairman & CEO, Allen Interactions 

Everyone wants a learning game, but few stand ready with a big budget and game creation wizards. We all want fun, engaging, skill-building games, and there are many types of game frameworks to employ, yet not all are appropriate to every type of content. This webinar has two parts:


Read More

5 Instructional Design Insights from The Marshmallow Test: Part 2

By Edmond ManningSenior Instructional Strategist

Welcome back!

In my last blog, I introduced the 2014 book, The Marshmallow Test by researcher Walter Mischel. His life’s work reveals insights collected from decades of research on willpower and its relationship to decision-making. While this book was not written for instructional designers, the implications for the affective domain are fascinating.

My previous blog addressed the power of “hot and cold focus” in decision-making moments as well as how we might use those insights in creating training experiences. Now, I’d like to share insights equally applicable to the world of training.

Read More