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Game-Like Qualities

by Mary-Scott Hunter, vice president of client services

During a weekend partying spree, the King of the Cosmos destroys every celestial body: the sun, the moon, and every star in the sky. He tasks his son with recreating the heavens by rolling a magic ball around the planet Earth, until its accumulated mass is ready to become a star.

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Game-Like

by Mary-Scott Hunter, vice president of client services

You’d be surprised how often during a kick-off meeting with new clients I hear something like, “Make it game-like.” Game-like. What does that mean exactly? Fun graphics? Challenges such as chasing after roving fruit (think old school PacMan) or attempting to navigate a mysterious desert without speech or tools (Journey)? Does the client want learners pursued by an unrelenting zombie horde?

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