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Integrating Gaming and e-Learning Design Part 3 of 3: Getting Started

You may want to read Part 1 and Part 2 before delving into Part 3.

You might also want to look at pictures of otters holding hands. Your call.

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Integrating Gaming and e-Learning Design

Part 2 of 3: Bright Horizons

Thanks for coming back. If you didn’t read Part 1 of this article, you should. Your life will be better, skin blemishes will vanish, relationships will improve, and this blog post will make a lot more sense.

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Integrating Gaming and e-Learning Design Part I of 3: An ID-Based Model

Games Are Trending

“Award badges.”

“Make people really think through decisions.”

“Make it fun, like Angry Birds.”

Instructional designers now hear these gamifying requests from trend-savvy stakeholders who want to harness the power of games. Why badges? They’re not sure. What will an Angry Birds approach accomplish? Don’t know. Maybe more fun?

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Once every quarter, our Minnesota office becomes Game Night HQ. First and foremost, we plan the snacks and adult beverages. Then, we plan our games. Come take a tour of our Game Night last week, and hear what a few Allenites have to say about why we play.

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Webinar - IDs are Going Crazy for These Serious Learning Game Techniques

By Michael Allen, Chairman & CEO, Allen Interactions 

Everyone wants a learning game, but few stand ready with a big budget and game creation wizards. We all want fun, engaging, skill-building games, and there are many types of game frameworks to employ, yet not all are appropriate to every type of content. This webinar has two parts:


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Three Essential Design Elements for Effective eLearning Gamification

By Carrie Zens, Director of Marketing / @carriezens 

I am continually mesmerized by the crazy, fast-paced evolution of technology. There are oodles of apps for educational, informational, productivity, and recreational use available on our mobile devices. And lots of games. Games, games, games.

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Gameful Design

By Edmond ManningSenior Instructional Strategist

I want you to read every line of this blog post, so here’s what I’m going to do. I will give you 50 points, and you can use those points to buy an avatar and accessories. No, wait—

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How to Use Context to Create Meaning in Learning Games

By Ellen Burns-Johnson, Instructional Designer / @ellenBjohnson 

I find the mobile game BADLAND really engaging. I've beaten more than 80 of the game's 100 single-player levels, and spent close to ten hours flapping my fuzzy little clone wings through obstacle courses across a dreamy alien landscape.

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5 Reasons Why Game-Based Learning Should Matter to Organizations


By Guest Blogger, Karl Kapp, Professor / Author / Speaker           

According to a document called “The Power of Play: A Research Summary on Play and Learning”, by Dr. Rachel E. White for Minnesota Children’s Museum, play has several aspects that make it important to children. The list includes items like being intrinsically motivating, focused more on the process than the outcome, and that it is pleasurable.

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40+ Game Design Resources for IDs, Trainers, Educators & Practitioners

by Carrie Zens, director of marketing

Earlier this month, Angel Green presented a complimentary Training Magazine webinar on the topic of gamification for instructional design. Based on the high number of registrants, this subject seems to resonate with many of you. Therefore, we’ve pulled together 40+ resources to help you learn more about the topics of game design, game theory, and gamification. Some of the resources are industry agnostic, while others focus specifically on the world of instructional design and learning.

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