Instructional designers frequently seek to incorporate the appeal of computer gaming into instructional designs for e-learning programs. While the results of these efforts are usually appealing, media-rich modules, only sometimes do they succeed in actually creating engrossing activities and rarely do they result in effective behavioral change. As a result, organizations are sometimes hesitant to invest in “games,” as it appears inefficient and unnecessary.
The focus should not be so much on creating the appearance of a “game,” but rather understand the factors that create such focused attention in games and seek to achieve some level of that in e-learning designs. In order to achieve success, designers must look beyond superficial interface characteristics and explore the factors that create engagement, motivation, and commitment to action.
In this kit, you will learn to:
- Identify the characteristics of games that create motivation and engagement.
- Integrate game structures into instructional designs for standard e-learning content.
This kit includes:
- 60-minute Webinar
- White Paper
- Q&A Summary