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e-Learning Leadership Blog

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What Counts as e-Learning?

  
  
  
Ethan Edwards, chief instructional strategist

 by Ethan Edwards, chief instructional strategist

This is a frustrating field to be in. In most areas of production and consumption, the consumers of a product can exert influence on the product by the choices they make.  But there are some arenas where the decision makers are not ultimately the ones to gain or lose whether the product is any good or not, and thus decisions get oddly distorted.  For example, the college textbook market is a good example.  Publishers make their money by selling books to college students who have no voice in the actual purchasing decision.  The professor who makes the decision is driven by different factors than those that matter to the learner. Thus, publishers implement features that are of benefit to the professor (like pre-built PowerPoint slides, pre-written tests, suggested lesson plans, etc.) at the cost of features that might deliver more  significant benefits to the student (like readability, effective layout, a lower price, etc.)  If students chose their books based on what would help them learn most effectively, I bet textbooks would look a lot different than they do now.

Rapid Online Information Access

e-Learning is a victim of this same sort of problem.  A lot of the money that exchanges hands in e-learning (and that's what drives products and development) is spent on authoring software and LMS system purchases.  Ultimately, these software companies succeed or fail not so much on whether their products provide value to the learner, but rather whether they satisfy the needs of the instructional designers and developers and the larger organizations that use them.  It's remarkable to notice how much of the marketing of e-learning products is focused almost entirely on cost, ease of converting existing slides, and speed of development, none of which equal "learning."  I'm not suggesting that these are factors to be ignored, but if we take our responsibility as trainers seriously, those factors certainly need to rank a little lower in priority than a basic question of whether the tool provides capabilities necessary for creating effective instruction. Based on a sampling of product marketing, it appears that the ability to import a PowerPoint deck and coordinate it with narration is THE essential characteristic of an e-learning authoring system.  I even remember several years ago when that was lauded as a worthy enhancement to Authorware! But I would hazard a guess that  if you polled actual learners about what they benefit from in e-Learning programs, being able to page through or listen to narrated PowerPoint presentations are unlikely to rank very high.

Unfortunately, this has serious implications for what monopolizes the dialog in this field.  Several years ago, the concept of "Rapid e-Learning" was introduced.  Rapid e-Learning was a response to the changing dynamics in the workplace.  It calls for very fast transfer of information to learners; it occurs in small accessible chunks instead of long, extended curricula; it has significant impact on end-performance; and it can be developed quickly and at low cost . These are all ideas of significant merit.  The first three primarily impact the learner; the fourth impacts the organization.  But guess what?  Now, several years later, when you hear the someone talk about Rapid e-Learning, in almost all instances, it means "e-learning developed quickly and at low cost." Period.

And ultimately this just devalues the amazing transformative impact that e-learning can have.  I'm not arguing that cost and time aren't important factors.  But e-learning requires more than just being online.  It implies that a learner is engaged in a productive, active process.  It implies a larger plan that content is meaningfully linked to the real world. It implies some assurance that meaningful behavior change will result.  If our criteria for e-learning success are limited to "Did you build it fast?" and "Did you build it cheap?" then we're no longer doing e-learning.  We may be doing Rapid Online Information Access Development or Rapid Document Conversion, or maybe something else of value.  It's important that even while we juggle the administrative aspects of e-learning design (such as timeline, budget, content scope, etc.) we never lose sight of the essential requirement of e-learning to be a vehicle through which we create change in learners' performance.

Comments

I couldn't agree with you more - Rapid e-Learning should be renamed Rapid PowerPoint conversion. Given that, what does count as e-Learning?
Posted @ Monday, May 03, 2010 11:15 AM by Martin J Cocchiarella
Ethan, 
 
Some say it was the economy; others bloated eLearning projects that absorbed countless dollars with little value; me, I think it was just senior management looking for a way to further cut costs while telling each other (with a straight face no less) that they're doing everything they can to train their workforce. The concept of quality training (eLearning or otherwise) in corporate America is all but dead. Yes, there are come departments, and even some corporations that still strive to produce quality training materials for their employees. However, those are now the exception, rather than the rule. I, for one, no longer take every contract that heads my way. If I can't produce a worthwhile eLearning program - one that really produces measurable, reproducible results that add value to the bottom line - then I pass on the project. While I am no longer doing $1m+ worth of business a year I'm much more proud of the overall end result.
Posted @ Monday, May 03, 2010 12:37 PM by Mark Henry
I think the propagation of Powerpoint conversion tools a case of eLearning Darwinism. This trend simply opens up the field of eLearning to anyone and yes albeit sometimes the execution is not ideal. Tools that facilitate faster, easier, cheaper output can only be good for the industry. Remember when Enterprise LMSs consumed the training budget for next 5 years and no one will argue Flash and Action Script have a low learning curve. Most of these tools allow for customised interactive elements to inserted - so bring on tools that make life easier and projects cheaper and allow a shorter time to market.  
 
 
 
Yes I know the purist will say, “No” we need to build projects from scratch. All eLearning projects at least 30% of the budget directed to Instructional Design effort and HTML should always by coded by hand (where is my notepad) – however this is simply not practical, which is why we have Dreamweaver and a plethora of PowerPoint conversion tools have been successful in the marketplace. As Charles indicted, humans built thing that make life easier for them – that will probably not change in the near foreseeable future. IMHO 
 
Posted @ Monday, May 03, 2010 7:02 PM by Gazzzz
While the goals of easier, cheaper, and shorter time market are legitimate business goals they become less valuable to organizations because quality is left out of the equation. In reality, many companies spend more money even though they reduced their learning budget by using these tools. They spend more because the solutions that have been created result in little business impact. Did the learners actually learn anything? Was it retained and were they able to perform to the level the company expects? Was it measured?  
 
 
 
I suppose one could argue to be even easier, faster and cheaper, companies could even skip the converters and just send output to .pdf and email the files to its learners. But where do we draw the line? 
 
 
 
If quality (engaging, interactive, memorable, meaningful, motivational, measurable) can be attained by using Powerpoint converters then there would be no debate as to their value. Are companies confident those types of learning solutions engage their learners and result in performance?  
 
 
 
This is not a plug for custom because we agree with easier, faster, cheaper and companies being able to create their own solutions. Rather, Ethan's comments were to urge companies to look at quality and measurement seriously. If the business drivers (e.g. increase sales, decrease waste, improve leadership, improve service rating) are important to the company then the cost equation needs to be expanded to include return. Would companies rather spend $5 with a return of $6 or would they prefer spending $8 with a return of $24? If the pick is number one – why spend the money at all? – let’s just have the employees learn on the job. 
 
 
 
Where general awareness is the goal then powerpoint converters and other tools may suffice, but if real business impact and performance is the goal, the overall cost to the org actually goes up when using those tools. 
 
Posted @ Tuesday, May 04, 2010 9:28 AM by Paul Howe
Robust discussions like this that fleshes out apposing points of view are very healthy – so thank you Ethan. Ok, there seems to be a premise that, Cheaper, Easier and Faster equates to a drop in quality and this is not necessarily the case. Anyway the ReL (Rapid eLearning) tools are not to blame it’s just a case of user skill sets. This discussion is really about Generalist verse Specialist – which is an age old dilemma. One thing for sure Powerpoint conversion tools lower the barrier into the field of eLearning. Why not let the marketplace, in true capitalist fashion, tell rapid developers if their work is any good? You know they will soon receive the client feedback both good and bad. The reason the ReL tools are good for eLearning is as people get better, they seek better ways of perfecting their craft – maybe seek the benefits of Instructional Designer, maybe start learn flash and maybe even move from a generalist approach to one of an avid specialist – like us, but let’s get them started 
 
 
 
I think Paul makes some good points about quality and measurement. The learning must make a difference and they are paramount issues, but these attributes are not the exclusive domain of customer built content.  
 
 
 
PS: Tools are not the problem – I have seen and built some impressive interactive 3D PDF work – rollovers, popups, branching, video (including swf and flv), full support for Javascript and Flash attached as a material to a 3D object inside a 3D world…PDF is authoring tool. 
 
 
 
Cheer Gazzzz
Posted @ Wednesday, May 05, 2010 6:05 AM by Gazzzz
Thanks Ethan, for your thought-provoking article. I was part of a Fortune 50 training team, and I've seen projects that cost 100's of thousands and took many months to complete. These were created "from scratch" and had neat interactions and glitz. ROI? Effectiveness? In some cases, yes. But success was not due to the tool, but to the people involved. 
 
 
 
Enter tools that cut development time because the interactions and glitz are pre-built. Companies can save significant cost and still create great e-LEARNING. Producing effective programs where sticky learning occurs is not about the tool. It's about the company and the ID's who should have already analyzed the needs/gaps in the organization. Then using a tool that streamlines development, they create courses - using adult learning principles - that hit the mark and cause behavior change. Measurement should still take place. Why do the tools get such a bad rap? It's the people who use them without solid needs assessment, ID, and measurement that are the issue here. 
 
 
 
There are some who may doubt this. I challenge you to review some of the outstanding e-learning that has been created with the evil rapid-development tools. (Kineo, as an example: http://www.kineo.com/rapid-elearning/rapid-e-learning.html) Of course, you'll need to talk with the learners and company to ascertain behavior change and ROI. 
 
 
 
I believe the industry is evolving, though we may always see the plug-and-play rapid creations that look like a PPT on stearoids. Let's chill out with the tool-bashing and watch as the industry matures. Learner-centric courses developed with rapid e-learning tools are good for our industry. Just my 2cents.
Posted @ Thursday, May 06, 2010 12:08 PM by Jill Freeman
I'm of two minds of how to respond to your posts, Gazzzz, as I think we are primarily in agreement philosophically. On the one hand it isn't about the tools at all. I think most failed e-learning pojects are more failures of poor instructional design than failures of the authoring tool. You can do amazing things with really low level tools. But the fewer capabilities you have, the more significant is the design effort and creativity required to pull it off. That is, it's a lot more difficult to DESIGN good instructional interactivity to be delivered in tools with limited capabilities than it is to design instruction to be programmed in an environment with fewer technical limitations. My issue with the so-called rapid e-learning development tools is that too many people who choose them because they want to minimize the development time simultaneously assume that they can similarly reduce or even eliminate their responsibility for detailed analysis and design. 
 
My requirements for an authoring tool are pretty modest: the ability to take graphic control over the full screen, allow the learner to manipulate objects (click them, move them, etc.) directly, and for the designer to be able to create and manipulate variables. (Of course the fundamental capabilities of presenting text and images, branching and navigating, etc. must be assumed.) These are the things essential for creating context, real-life approximations of performance behaviors, and meaningful adaptive branching, customization, and multiple-step challenges with delayed feedback. In my experience, when a tool ceases to be able to do these core functions or makes them unreasonably difficult, then in most cases, the design challenge to create instructional interactivity becomes so monumental that it outweighs any benefit gained by the savings in actual production time. Unfortunately, most people remain committed to the tool (that they have spent money on) and scrap the design efforts. 
 
Regarding Darwinism, the environment selects for that which the system rewards. In most organizations now, it seems the system is selecting for cheap and quick. Thje question is whether cheap and quick is sufficient. As an educator, I want the answer to be "No," but who knows? I've been doing e-learning design and development for nearly 30 years. Tools have never been easier, more money has never been spent, more people have never been involved, yet, in my experience, the proportion of "e-learning" that fails to teach has never been higher. Natural selection continues to select for production efficiency rather than instructional efficacy. And until we actually take performance evaluation seriously and use it to guide our designs, evolution is not going to get us where we should be if we as an industry were to take our mission to teach seriously. 
 
The dinosaurs that life was pretty great until that asteroid appeared in the sky! :-)
Posted @ Friday, May 07, 2010 12:28 PM by Ethan Edwards
Jill, I'm not bashing tools at all. If I'm bashing anything, it's the too simplistic view of the instructional design process that, maybe unintentionally, is reinforced by how many rapid e-learning development tools are marketed. Even with pre-built interactions and glitz, one still must put in the effort to understand the problem and apply strategies correctly. As you say, it's about the people. And it requires actually paying attention to learning outcomes as the measure of success. This is not unique to rapid e-learning, but it does seem that the exagerated importance placed on speed and cost even further buries the significance of meaningful performance results as a requirement for what qualifies as successful e-learning. You are lucky in that you are in an organization that values both. It is all too rare. 
 
I lived in a beautiful house in Champaign-Urbana, IL for about 10 years. The School of Architecture at the University of Illinois would have an annual competition among the students to pick the best design for a residence. Then the Vocational Trades classes at Champaign Central High School would build that house on a lot in town as a class project and then the city would auction it off. My house was the winner from 1952. The design was ingenious. The construction was flawless. But it was a disaster. The design called for a concave roof without gutters. The intent was that the water would collect on the roof and evaporate. There were also all manner of multi-layered glass panels to aid in cooling while bringing the outside indoors. And there were 42 recessed light fixtures in the ceilings. (Every student was required to install one light fixture as part of their grade.) The house would have been a gem in Southern California where humidity is low, temperatures are uniformly mild, rainfall is minimal, and snow non-existent. In humid, raining, freezing Central Illinois, at times the house verged on non-functional. The roof was perpetually leaking (or at least seeping), the humidity (naturally high to begin with but made worse by living under a shallow pond on the roof) was perpetually fogging up the windows, which simultaneously made the house nearly impossible to heat. Leaking water would gather in and around the light fixtures, shorting them out and serving as channels to diffuse moisture through the ceiling rendering the paint in a perpetual state of peeling. 
 
What happened? To my mind, the root problem was that nobody actually did a specific analysis of the problem. Instead of developing a design for this problem (building a residence for Illinois climate), a pre-existing design for a different (yet related) problem (building a residence for a desert climate) was thoughtlessly selected and then built using a process that included random artifacts of the development process (every student putting in a light) that were inflexible, even when they were at odds with the design. 
 
I hope the parallels to some of the more popular development tools are obvious. Strectching pre-built formats to situations for which they are ill-suited, including controls and conventions imposed on the learning by arbitrary requirements of the authoring system that can't be turned off even when they make no sense, ignoring significant characteristics of one's own learner population that were not accounted for in the pre-existing design. 
 
The University was justifiably proud of the work of its students. The high school was admittedly proud of the craftsmanship of its young carpenters. The city was pleased with the admirable town/gown partnership to build a cohesive community. Yet it would have been a lot better if somewhere along the line someone would have come a few years later to check with the residents to see how it was working out. That never happened, and as a result, there's a stretch of Hessel Blvd that is a series of charmingly freakish but generally inadequate residences.
Posted @ Friday, May 07, 2010 1:42 PM by Ethan Edwards
Ethan, your house building story is a great analogy to the use of these rapid-dev tools. I wholeheartedly agree with you, yet will hang onto my belief that there is a definite need for these tools in many situations - when used wisely.  
 
 
 
Charmingly freakish...an appropriate term that I've never seen used.  
 
 
 
Thanks for your thoughtful insights (everyone). 
 
Posted @ Friday, May 07, 2010 2:01 PM by Jjill Freeman
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