Subscribe

Your email:

More from Allen Interactions:

UpcomingWebinar
5myths(2)

 ZEBRAZAPPS

CS&DM(2)

WhitePapers(2)

Connect with Us!

Facebookdescribe the imagedescribe the image

e-Learning Leadership Blog

Current Articles | RSS Feed RSS Feed

The "Click Thru" Test: Mistakes in Corporate e-Learning

  
  
  

Paul Howe, strategic relationship manager, allen interactions by Paul Howe, strategic relationship manager

When designing online courseware or even individual interactions, how do you know your learners will retain anything? How do you know they’ll be able say or do what is expected of them on the job? Answering these questions take us into potentially long discussion about instructional design, behavior change and measurement. Industry experts, including us, write books, speak and teach classes about these topics which I recommend, but for the purpose of this blog, I offer a simple test that can be used to look at the question in another way. How will you know if your design will not be retained and the learners will be unlikely to perform?

Have you ever taken a web-based training course and did everything in your power to get through it as fast as possible because you were busy? If not, try it. Take an online course, it can be one designed and developed by you or someone else. While taking the course, click the next arrow as fast as you can, guess at questions, pick a different answer without reading feedback. Do everything you can to advance without reading or listening to anything. My guess is that you will be able to find courses that you can complete by “guessing your way through” or “clicking your way through.” While there are other motivating factors that can be employed that will decrease the chances of learners behaving in this way, in today’s fast paced world, there is a good chance the majority of learners do what I asked of you. If they are allowed to do this without other mechanisms to engage them or motivate them to focus, there is a good chance you will know that your learners will be unlikely to retain information and perform on the job.

If a course is designed that fails the “click-thru-test”, there is a good chance that the only success that can be attained is checking off the “I completed the project” box.

 

Comments

CAN YOU GIVE US AN EXAMPLE  
Posted by mbs_chet on April 27, 2009 
 
Paul, Can you give us an example of something that would make someone stop "clicking-thru", and pay attention? I'm thinking simulated activities, but I would like to hear your opinion on this.
Posted @ Friday, September 25, 2009 10:39 AM by Allen Interactions
CLICK THRU TEST EXAMPLE 
Posted by phowe on May 11, 2009  
There are a number of examples on the demo page of our website that would pass the click-thru test.  
 
Check out Motivating Change for Pediatric Weight Management; Law Enforcement Response to Terrorism An word description of a treatment that would pass the click-thru test and one that doesn't follows: Content = Fact-based knowledge of the parts and functions of a piece of machinery. Click-thru test passed = Learner is presented with a pool of randomly generated two-part question sets. First part of the question is "Identify the part of the machine that provides the following functionality ..." The follow-up question is "What is the name of that part?" 
 
If the learner gets either question incorrect, they are shown the correct answer and it goes back into the pool. When a question set goes back into the pool, the learner will get that same question set at pre-determined times and they must be able to successfully answer the question set 2 more times before it is pulled from the pool. Learners can pause the interaction and research the parts and their functionality at any time but when they resume a new question set will have appeared. In this interaction, the learner is unable to proceed to the next content until they have successfully completed the exercise which s highly unlikely if they do not research or try. Note: the treatment below is similar to the demo on our website titled Automotive Concepts: Brake System e-Learning Click-thru test failed = Learners are given a diagram in which they can click different parts of a machine to learn more about their functionality. They may also be able to page through some content that presents additional information.  
 
After different points they get a knowledge check question(s). If they get a question wrong they can try again until they get it correct. In this interaction, learners can guess their way through without reading or retaining knowledge.
Posted @ Friday, September 25, 2009 10:41 AM by Allen Interactions
Comments have been closed for this article.