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Edmond Manning

Edmond Manning, senior instructional designer for Allen Interactions, has more than 20 years designing interactive e-learning experiences on instructional topics including: software simulation, medical ethics, supervisory skills, and selling/presentation skills, and gosh, a whole bunch of others. He has helped mentor and grow e-learning departments, worked as a business consultant, independent contractor, and instructed the ATD e-Learning Instructional Design Certificate Program for more than a decade. Edmond has a master's degree from Northern Illinois University in instructional technology.

Recent Posts

5 Instructional Design Insights from The Marshmallow Test: Part 2

By Edmond ManningSenior Instructional Strategist

Welcome back!

In my last blog, I introduced the 2014 book, The Marshmallow Test by researcher Walter Mischel. His life’s work reveals insights collected from decades of research on willpower and its relationship to decision-making. While this book was not written for instructional designers, the implications for the affective domain are fascinating.

My previous blog addressed the power of “hot and cold focus” in decision-making moments as well as how we might use those insights in creating training experiences. Now, I’d like to share insights equally applicable to the world of training.

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5 Instructional Design Insights from The Marshmallow Test: Part I

By Edmond ManningSenior Instructional Strategist

My favorite analysis question to ask clients is: “What if your target audience already understands how to perform the behavior you’ve outlined, but just doesn’t feel like doing it?”

Very often, I receive a blank stare with a standard answer. “They have to do it. It’s their job.”

I never get to say what I’m thinking, “Well then, why aren’t they?”

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The Ethics of Instructional Design

By Edmond ManningSenior Instructional Strategist

With so many fascinating topics in our world of learning design (mobile learning! MOOCs! Gamification!) we forget to discuss the sticky, ambiguous issues at the core of our world, topics that don’t have easy answers or a body of research for us to invoke.

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All Work and No Play…

By Edmond Manning, Senior Instructional Strategist

We promise no instructional value to the following 30 second video. This will not make you a better instructional designer. This will not improve your elearning.

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Pokémon Go: 3 Lessons for Instructional Designers

By Edmond ManningSenior Instructional Strategist

Surely you’ve heard the news stories.

Pokémon Go players lured to robberies or stepping blindly into traffic. On Facebook, I read a friend’s post describing how her car was rear-ended at a stoplight. Yes, the driver was playing Pokémon Go. Yes, he confessed this to the police, alleviating my friend from any responsibility. A Florida news anchor walked right into the live weather forecast, too busy catching imaginary animals to pay attention.

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Gameful Design

By Edmond ManningSenior Instructional Strategist

I want you to read every line of this blog post, so here’s what I’m going to do. I will give you 50 points, and you can use those points to buy an avatar and accessories. No, wait—

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Using an Iterative Process to Bake Successful e-Learning Results

By Edmond ManningSenior Instructional Strategist

"I don't have a spring-form pan. Can I use a regular cake pan for this raspberry truffle cheesecake?" – TV show host to guest chef, HGTV

I saw this question asked on television one Saturday afternoon.

One might argue that this TV show host didn't ask me this question directly. One might even argue that the question is not related to e-learning. Yes, one might make this case.

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Once, When I was at Band Camp…

By Edmond ManningSenior Instructional Strategist

We remember stories.

Stories provide an organizing structure that makes the subject matter more relevant to learners and can maintain learners' interest throughout a lengthy module or course; the stories lend personal importance that can be lost when dealing with abstract facts and rules.

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11 Instructional Design Truths According to Cat .gifs

By Edmond ManningSenior Instructional Strategist

If the Internet has taught us anything over the last twenty-five years, it’s that every single event in the history of all humanity can somehow be represented by adorable cat videos. Why fight it? We present some common instructional design truths best illustrated by, you got it—those furry little monsters.

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Hold the Phone (training)—5 Questions to Ask First

By Edmond ManningSenior Instructional Strategist

Regularly, I see clients get excited about the possibility of using phones for training without considering their organization’s true readiness to jump into this technology. They just want it. They mask their quiet enthusiasm behind very serious professionalism, believing themselves quite reasonable when they say, “We’ve got to get IT in on this right now. We need their buy-in.”

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