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10 Mobile Learning Terms that Every Instructional Designer Should Know

By Guest Blogger Christopher Pappas /  @cpappas 

Are you looking for a quick reference guide that can help you brush up on your mobile learning vocabulary before your next Learning and Design meeting? In this article, I'll highlight 10 mobile learning terms that you may want to commit to memory by the time you walk into the conference room.

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Je n’en crois pas mes yeux! Unexpected E-Learning Insights in a French Cathedral

By Ethan Edwards, Chief Instructional Strategist / @ethanaedwards 

I had the great good fortune of traveling to Paris in March. I spent a couple of days engaged in consulting work, and then added a few extra days just to be a tourist. I’d never been to France before, and I was delighted to spend three or four days exploring a place filled with so much history, art, and culture.

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Three Tenets for Writing Exceptional e-Learning Dialogue

By Erik Sabol, Senior Instructional Writer

You’re an expert on great dialogue.

Seriously. Right now. No further training required.

You’ve been practicing your entire life. You order coffee, make phone calls, and discuss Game of Thrones like a dialogue-writing prodigy. And you do it all with words that are concise, authentic, and specific to your personality.

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The Lonely Instructional Designer

By Linda Rening, PhD, Instructional Designer

From time to time, all of us as Instructional Designers have experienced what we do as an “austere and lonely office,” to borrow the words of poet, Robert Hayden. Even if we are lucky enough to be part of an Instructional Design and Development team, when the brainstorming and collaboration are done, it is each of us alone facing the fear of the blank screen, and trying to do our best for our learners.

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7 Tips to Choose the Right Color Scheme for Your Online Training Course

By Guest Blogger Christopher Pappas /  @cpappas 

Color has the ability to inspire, calm, and excite our corporate learners. On the other hand, it also has the capacity to evoke anger, confusion, and a plethora of other negative emotions that can hinder the online training process. In this article, I'll share 7 tips to help you choose the ideal color scheme for your online training courses.

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Dear Savvy

Remember Dear Abby? Well, here is her counterpart in the Instructional Design field… 

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Five St. Patrick's Inspired Instructional Design Traditions

By CARRIE ZENS, Director of Marketing

Happy St. Patrick's Day everyone! In celebration of this religious and cultural holiday here's a blog Ethan Edwards, chief instructional strategist, wrote last year about five instructional design traditions inspired by its celebratory customs and green-filled festivities.

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Creating a Mobile Learning Library With Modern Technologies

By Steve Lee, Co-Founder/ Strategic Relationship Manager 

Why can’t e-learning be as easy to create as a website?

These days, creating and maintaining a website is a breezeonce you understand your audience, your message, your content and the best way to treat all of them. 

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E-Learning Measurement: Creating an eCycle of Continuous Improvement

By Guest Blogger, Will Thalheimer, PhD/ @willworklearn

When we build e-learning, our goal is to help our learners learn and perform better. But what about us as e-learning professionals, shouldn’t we be learning too? Shouldn’t we learn how to perform better in our roles as creators of learning? We should. Obviously! But we don’t! Hardly any of us utilize e-learning’s inherent capabilities to give ourselves feedback on the success/failure of our e-learning.

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The Power of “Test Then Tell” in e-Learning Design

By Ethan Edwards, Chief Instructional Strategist / @ethanedwards 

One of the most powerful design ideas for creating good e-learning also seems to be the one that designers find hardest to accept and adopt. It is the “test then tell” approach at the heart of learner-centered design. Simply put, “test then tell” encourages us to begin an instructional sequence, not with content, but by presenting the learner with a challenge—some specific task or test of performance—and then provide content by way of feedback based on how learners did.

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